Unity Tutorial 08

In the unity tutorials for this week, were now on lesson 4.  In the first lesson we learned a lot about the basic function how to rotate the camera to control the player around the game. We learned different features like putting a texture wrap on the player by dragging and dropping and also  about the global vs local co-ordinates to set the player to a specific place along with new scripts. In the second lesson we learned how to make the enemy follow the player around the game. 

With new object using physics materials we figured out  how much the object actually bounce off each other and we applied that in the game for the enemies to bounce and defining vectors in 3D space. In the final video we added new functionalities to the game, we have an indicator so when they collide with the enemy with power-up on they go flying then after awhile when nothing is near the indicator disappears. We then figured out how to have our own countdown timers.



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