Unity Tutorial 03

In this week's unity tutorial we started to make a whole new game. In the first tutorial, we learned about some new functionality. We made the player move left and right with until they run into their boundary. We also learned about how to rescaled our items. For programming, we learned about IF-Statements to create logic for our games so they can stay within bounds. another new skill we learned was less than and more than to also keep the player within the boundary that we set for them.

In the next video tutorial, we made the animal and the food to be removed from the game once they leave the scene. We also made it possible to make multiple pizzas shoot out at a time. In these tutorials, we were also thought about prefabs to all the objects and how to update that we need each one of them to have. For the script, we learned how the player can detect certain key presses. As well we also found out about the instantiate method to spawn the objects for the player. In our script, we learned how to destroy objects from the scene when we don't need them. We also learned about Else-If Statements to use for things our If-Statements can make.

In the third and final video, we made it possible to spawn lots of animals in random locations using S. We had to make a spawn manager in our script. In the script we learned about arrays that store all the prefabs, more key codes to spawn these animals, we learned about random to use random values for our array, we learned about local variables that are inside of our methods, and finally, we learned about perspective and isometric view and how to shift our perspectives.



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