Game Testing

In this week's reading task we read about the different types of game testings. One thing I learned from this reading tasks was control testing. bringing a group of people together to test a product and see how they react to the product to help you understand a bit more about the product. The readings put into perspective how scary game testing can be and that even after you spent hours or even days on a project people may not like it and it may feel like the whole world is coming crashing around you.

Also from reading the articles testing a game is a lengthy process and helps you find out more about what your consumer likes and what they don't like. It seems like a frustrating process but will be worth the hassle in the end because you will have a product that is liked by most people who are your average consumers and attract a bigger audience to your game.

This weeks reading tasks made me realise that I should probably start testing my game and see how people are enjoying it although it won't be as in dept as the articles it mentioned its good to see what people like and dislike about the game, any feedback can be good feedback and help you in the process of creating a game that's fun for all.


(arcade)


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